Windrose Gunpowder Calculator
Windrose Gunpowder Consumption Planner
Estimate how much windrose gunpowder you burn through every session, every week, and at the recommended 2× weekly stockpile. Adjust the sliders, share the resulting URL, and use the output to plan your next Foothills run.
Your loadout & play time
Sessions per week assume 2-hour blocks.
Your stockpile
- Per-session gunpowder
- 96
- Per-week gunpowder
- 288
- Recommended stockpile (2× weekly)
- 576
- Sessions per week
- 3
- Ash needed
- 14,400
- Sulfur needed
- 14,400
25 per gunpowder
25 per gunpowder
Understanding Windrose Gunpowder Consumption
A windrose gunpowder calculator answers a question every serious Windrose player ends up asking: how much do I really burn each week, and is my stockpile big enough? Loot will carry you through the early hours, but the moment you start clearing pirate camps on a schedule the answer matters. Each ranged shot draws one unit of gunpowder from your stockpile, and that adds up fast across muskets, pistols, and blunderbusses.
What this calculator measures
The tool above takes six inputs: how many of each firearm you own, your average shots per encounter, encounters per session, and total hours per week. It assumes a two-hour average session block to translate weekly play time into session count, and it assumes one unit of propellant per trigger pull — the canonical cost across every weapon class in Windrose. Owning more weapons increases consumption because most loadouts rotate firearms through long fights instead of relying on a single barrel for the whole encounter.
Reading the output panel
The first two figures — per-session and per-week burn — are your raw consumption. The third figure, recommended stockpile, doubles your weekly burn so you can absorb a bad streak of loot, a long expedition, or a single boss fight that goes sideways without grinding to a halt. The ash and sulfur rows show the raw Foothills inputs you would need to craft that stockpile from scratch at the Millstone, using the canonical 25-and-25 ratio.
Why your loadout matters
Each weapon class has the same per-shot cost but different combat profiles. Pistols sip the resource in single rounds; muskets reload slower but reach farther; blunderbusses fire one round per trigger pull regardless of pellet count. The calculator does not try to model accuracy or hit-rate — it intentionally treats every shot as one unit so the stockpile estimate is conservative, not optimistic. If you fire less than you predict, that's a free buffer. Pair the consumption number with the production planner to figure out exactly how many Foothills runs your weekly habit actually requires.
Sample loadouts
A casual six-hour-a-week player carrying one musket and one pistol typically lands around forty rounds per session and a weekly burn in the low hundreds. A heavier player on twenty hours a week with a three-weapon loadout can quadruple that number — the calculator is most useful for revealing exactly where on that spectrum your habits sit. Plug your real loadout in, then walk the sliders one notch at a time to see how encounter density and shots per encounter change the bottom line. The recommended stockpile is the figure to watch: it is the safety margin that keeps you out of an emergency Foothills run mid-expedition.
When to top up
Re-run the calculator any time your habits change. A new firearm in your kit, a faster pace through encounters, or a weekend where you double your hours will all push demand higher than the previous week. Keep an eye on the recommended stockpile number — once your in-game inventory drops below it, schedule a Millstone session before your next major expedition. The main guide covers the full crafting chain from Foothills mining to a worker-assigned Millstone, which is the fastest way to refill the buffer the calculator points at. The same chain is what feeds your bombs and demolition charges, which can each pull five to ten units per item and quietly double a quiet week's budget.
Sharing your numbers
The Share URL button copies a link with your current inputs encoded in the address bar so a friend or guide-mate can open the page and see the same windrose gunpowder calculator results. Reset clears the inputs back to a balanced default loadout if you want to start over with a clean sheet.